
Allows Mod Authors, Users & Translators To More Easily Add Translations To Their Mods!
This mod is hosted on Nexus Mods by LabrynthKing. Clicking below will open the official mod page in a new tab.
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Allows Mod Authors, Users & Translators To More Easily Add Translations To Their Mods!
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Features
• Soft Dependency: Uses A Fallback System So The Base Mod Still Works Even If Translation Helper Is Missing.[/*]
• Simple JSON Format: Easy Key-Value Structure So Anyone Can Create Translations Without Programming Knowledge.[/*]
• Auto-Reload: Automatically Detects In-Game Language Changes And Updates Text Without Restarting.[/*]
• Regional Fallback: Supports Base Language Codes (e.g. es) As Automatic Fallbacks For Regional Variants (e.g. es-419).[/*]
• C++ And Lua Support: Includes Clean Bindings For Both C++ And Lua Mods.[/*]
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Usage & Documentation
Full Guides And API References Are Available On The GitHub Wiki:
• For Mod Authors (C++ & Lua Integration)[/*]
• For Translators & Users (Creating Translation JSONs)[/*]
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Installation
Prerequisites
• UE4SS Installed In Your Game.[/*]
Vortex (Recommended)
• Download This Mod Through The Files Tab Using Mod Manager Download.[/*]
• Enable And Deploy In Vortex.[/*]
• Enjoy![/*]
Manual
• Download This Mod From The Files Tab.[/*]
• Extract The Archive Into Your Subnautica2/Binaries/Win64/ue4ss/Mods/ Directory[/*]
• Enjoy![/*]
Installing Translation Files
Place Any Translation .json File In ue4ss/Mods/Localizations/<ModName>_<LanguageCode>.json
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Notes
• This Is My Eighth Mod Ever (And My First Ever API Thing Lol)[/*]
• The Full Source Code Is Available On GitHub[/*]
• Discord: @labrynthking[/*]
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Credits
• UE4SS Dev Team - For The Great Unreal Engine Modding Tool.[/*]
• nlohmann - For Their C++ json Library.[/*]
No bugs reported yet. If you hit a problem, let the author know.
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