
Feel the ocean. Full-body haptic feedback for bHaptics TactSuit — creature bites, low-oxygen panic, hull impacts, and 30+ more events.
This mod is hosted on Nexus Mods by devgenoyun. Clicking below will open the official mod page in a new tab.
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Feel Subnautica 2 on your skin.
This mod adds bHaptics haptic feedback to Subnautica 2. When something bites you in the dark, when your oxygen runs critically low, when your lifepod slams into the seabed — you feel it on your TactSuit.
This is an unofficial, community-made mod. It's experimental — bug reports and feedback are very welcome in the Posts tab.
✦ What you'll feel (35+ events)
• Combat — creature attacks, taking damage, death & respawn
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• Survival warnings — oxygen, thirst, hunger, health (3 escalating stages each)
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• Movement — entering/exiting water, swimming, fast ascents, deep dives (200m+)
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• Lifepod intro — the rapid ascent, seabed impacts, and arrival
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• Interaction — eating, drinking, dropping & picking up items, scanning
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• Building — construction, deconstruction, crafting
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• Vehicles — entering/exiting subs + hull damage
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✦ Requirements
• A bHaptics TactSuit (X40 / X16 / Pro) — vest-based feedback
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• bHaptics Player running, with your device paired
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• UE4SS for Subnautica 2 — install this first
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✦ Installation
• Install UE4SS for Subnautica 2 (linked under Requirements). Launch the game once so the ue4ss folder is generated.
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• Download this mod and extract it.
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• Copy the Subnautica2HapticsMod folder into:
... Subnautica2 Subnautica2 Binaries Win64 ue4ss Mods [/*]
• Start bHaptics Player, pair your device, and launch the game. Done — the mod ships with an enabled.txt, so UE4SS loads it automatically (no mods.txt editing required).
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✦ Notes
• Does not modify game files and does not redistribute UE4SS — it's linked as a requirement so you always get the latest compatible build.
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• Haptic tuning is ongoing. If an effect feels too weak/strong or fires at the wrong time, let me know in Posts.
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✦ Credits
• UE4SS — UE4SS-RE / Subnautica Modding Organization (MIT)
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• Haptics powered by the bHaptics SDK
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No bugs reported yet. If you hit a problem, let the author know.
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