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23 mods
Increases amount of slots in lockers from 20-30 to 45 or 88.
Reasonably improves fins and wakemaker.
Improves capacity of all batteries and power cells.
Adds a few recipes that are not yet published (in development) - some decor and one more storage container.
Increases charge rate of battery and power cell terminals by 10 times.
Replace Sonic Resonator with Duck
Auto Metal Farm Collector is a simple quality-of-life mod for Subnautica 2 that handles completed Metal Farms for you.
Expands Subnautica 2’s built-in storage pull so crafting can use resources from other bases across the map.
Increases air tanks capacity and optionally silence beathing sounds.
Upgrade module for Tadpole, allowing to access NoA from anywhere inside Tadpole
Mineral Detector, A Proximity detector used to locate materials, with identifiable signatures.
A better portable oxygenator that is actually useful
Change NutrientBlock into a donut.
A mod that replaces Coral Mash with a burger.
Changed Basic First Aid Kit to an apple.
GameplayMineral Detector, A Proximity detector used to locate materials, with identifiable signatures.
changed the survival multitool into an ice cream.
**Three sliders for the things that actually run out of power in Subnautica 2.** A lightweight UE4SS Lua mod that lets you tune battery capacity, charger speed, and base power generation independently — all configurable in-game via SN2ModSettings.
Change Distraction Flare to Lollipop.
4546B Evolved is a modular, high-performance suit overhaul designed to expand survival, locomotion, and tactical defense parameters.
GameplayChanges standard fins texture
Skin for Not Only Titanium mod
Aromanaut is an active, charge-based Subnautica 2 mod that transforms navigational exploration by letting players track resources and anomalies through triggered scent bursts, pinpoint visual pings, and dynamic directional trails all while on the go.