
Stop your mining spots running dry in Subnautica 2. Mined nodes, loose pickups, water slugs and even Troilite all respawn live, right where they stood. No save, no reload, and spots you emptied last session refill right after login. Set the timer in-game (with Mod Settings). ♥
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♥ Resource Respawn ♥
Mined a spot dry? Don't cry — give it a little love and it comes back. ♥
★ v2.1: Troilite finally respawns, and the spots you emptied last session are waiting for you right after login. ★
In Subnautica 2, loose pickups and wildlife slowly respawn on their own, but mined ore nodes are finite — the game wants you to farm those with a Metal Farm. Resource Respawn gives every gathered resource a second life on a cooldown you control, so your favourite spots never truly run dry. ♥
Everything is configurable in-game — no file editing needed — if you have Mod Settings installed.
♥ What's new in 2.1
• Troilite respawns now. The one resource marked (unsupported) is supported. Its Mineralized Clinker turned out to be a real resource node under the hood, so it comes back like everything else. Toggle it in Mod Settings.[/*]
• Refill on load. Spots you emptied in an earlier session, or before you even installed the mod, come back about 15 seconds after you get near them. No more waiting the full timer on every login. On by default; the toggle sits right under the timer slider. (Thanks Fe1eNinamu24 for the idea!)[/*]
• Respawned nodes keep their original size. They used to come back shrunken.[/*]
• The respawn slider is easier to tune: 5s to 10min (was 60min), default 120s. Its description now also explains why very low timers can cost a little performance.[/*]
And everything from 2.0 still holds: deposits, loose pickups and water slugs all respawn live, right where they stood. No Save, no reload, no swimming away. The new node is a full resource node: mine it, get the resource, mine it again. ♥
♥ How it works
• Mined deposits — the game destroys the node when you break it, so the mod remembers what stood there (which node, where, at what angle) and spawns a fresh one on your timer.[/*]
• Loose pickups & water slugs — these survive being harvested, so the mod simply clears their "gathered" state, which is cheaper.[/*]
• Non-destructive — no save editing. Uninstall and the world is vanilla again after the next reload. ♥[/*]
♥ Features
• Every gathered resource respawns after a cooldown you choose[/*]
• One global respawn-time slider (5s–10min, default 120s)[/*]
• Refill on load: spots emptied in an earlier session refill about 15s after you get near them[/*]
• Per-resource on/off toggles: Titanium, Copper, Quartz, Salt, Water Slug, Lead, Silver, Sulfur, Gold, Lithium, Atacamite, Celestine, Conduit Crystal, Creature Enamel, Axum Bacterial Culture and Troilite (both normally finite — this mod lets them respawn)[/*]
• Auto-detected language (English included; built so other languages are easy to add)[/*]
♥ Compatibility
• Existing saves — safe to add mid-playthrough. Resources you harvested before installing come back too, about 15s after you get near them (Refill on load). No new game needed. (Thanks to Fe1eNinamu24 for confirming.)[/*]
• Game version — reported working on 1.1. (Thanks to Fe1eNinamu24.)[/*]
• Multiplayer / Co-op — see Known Issues. Host and client must both install the mod with the same settings; it does not sync between players.[/*]
♥ Requirements
• UE4SS for Subnautica 2[/*]
• Mod Settings for Subnautica 2 — optional but recommended (adds the in-game config menu)[/*]
♥ Installation
• Install UE4SS for Subnautica 2.[/*]
• Install this mod with Vortex, or extract the ResourceRespawn folder into ... Subnautica2 Binaries Win64 ue4ss Mods .[/*]
• (Optional) Install Mod Settings to configure it in-game.[/*]
♥ Configuration
With Mod Settings installed, open Settings → Mods → Resource Respawn in-game. Toggle each resource and drag the respawn-time slider; changes apply within a few seconds. Without Mod Settings, edit ResourceRespawn/Scripts/config.lua.
♥ Known Issues
• Stay near the spot. The mod only acts within about 150m of you — that range check is what keeps it light on your framerate. Mine a node and swim off to another biome and it will simply wait: it comes back once you are in range again and the timer has passed.[/*]
• Respawned nodes are not written into your save — they are spawned at runtime. In practice you will not notice: with Refill on load they are back about 15s after you get near the spot.[/*]
• Multiplayer / Co-op — the spawning is local to each machine and does not replicate, so a respawned deposit may not appear for your friends. Everyone needs the mod with the same settings. Co-op was tested on 1.0 for the small nodes (thanks Fe1eNinamu24), but deposit spawning is not yet verified in co-op — reports very welcome. ♥[/*]
• Yield is the game's roll. A respawned node rolls its own piece count, so it can give more or fewer pieces than the node it replaced.[/*]
♥ Credits & thanks
This little mod stands on the shoulders of the Subnautica 2 modding community:
• SlugRespawn by Casper — the original water-slug respawn mod that inspired this one; Resource Respawn grows its idea to every gatherable resource.[/*]
• Mod Settings for Subnautica 2 by JustChaldea — the in-game settings framework this mod registers its menu with.[/*]
• QuickStack — reference for the localization approach (detecting the game language and serving per-language text).[/*]
• Fe1eNinamu24 — for testing existing saves and co-op, confirming 1.1 support, suggesting Refill on load, and reporting back in detail. A lot of 2.0 and 2.1 exists because of that feedback. ♥[/*]
Big thanks to these authors. ♥
♥ Source
Open source on GitHub: github.com/inviter-causes/SN2-Resource-Respawn. Contributions and translations are welcome.
♥ How this mod was made
This mod was developed with the help of Claude AI (Anthropic) — generalizing the SlugRespawn approach, building the in-game Mod Settings integration and localization, and reverse-engineering the game's world-population system to work out how a mined node could be brought back at all. The full source is linked above if you would like to see how it works or build on it. The cover image was generated with ChatGPT. ♥
No bugs reported yet. If you hit a problem, let the author know.
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