
Change some Creatures behaviour so they don't go in circle in the same spot.
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Description
This mod is a work in progress.
It purpose is quiet simple, change the AI of some of the creatures in the game.
-Waxmoon doesn't go in circle in the same spot anymore. They roam around their initial spot and swim gently like they're suppose to. They don't go outside their biome though, but have a larger swim area in it.
-FourEyes have a similare change, they don't stay in the same area anymore.
-Nibbler are a little bit more curious and can spot you from farther. I wanted to get the feeling of the pre Hotfix update, when each encounter was stressful.
They can change biome if they follow you enough or just chase for food. Nibblers have been spoted in the shallow near my base and I had to lure them away, back in a nother biome.
-Marrowbreachs, this is the one that are verry annoying, they can spot you from very far and have a great view angle.
They chase you for a very long time and are relentless. I wanted to recreate the fear and the harassment that we could imagine with the audio log. Older colonist was trap, and knew, if a Marrowbreach spot you and you are not prepared, this is it.
So they will try to eat you if you don't distract them.
They can change biome if they follow you far enough so be sure to hide a bit before getting out of their sight.
They are quiet fast the first time they see you, but not very fast the other time so be careful.
Installation instructions
Just unzip the files in your Ue4SS mods folder.
Subnautica2 Subnautica2 Binaries Win64 ue4ss Mods
Each creature have his own folder so if there are some that you don't want changed, you can simply not unzip them in your mod folder.
Creature currently changed :
-Marrowbreach
-Nibbler Mango
-FourEye
-Waxmoon
more too come...
Requirements
UE4SS
No bugs reported yet. If you hit a problem, let the author know.
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