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Description
This mod just alternate some of the recipes of craftable items ingame.
73 new recipes.
Fabricator, processor, Habitat builder and Modification station recipes changed.
Basic Habitat recipe wasn't touch, I try this on SN1 and it was way too expensive. 😂
Maybe when the game would not be in early access.
It doesn't necessarily makes the game harder, but most of the new recipe will ask you for more ressources.
The mod is Lore friendly so no unecessary ressource will be ask, it is design to have a logic.
Exemple: You need Lucifer rotsac and fibrous pulp to make Rubber....but since some items are design to be build on the flow, without a fabricator at disposal, a Portable locker wich have rubber for air pockets will not ask you rubber but Rotsac and Fibrous pulp directly.
The mod was inspired by Realistic Survival by TerryTie.
I wasn't satisfied by all his choice so I made my own.
I just share it in case some people would like a different approach too.
Installation instructions
Unzip the content of the mod in your ~mods Folder.
Subnautica2 Subnautica2 Content Paks ~mods
if there is none, create one.
If you are on a new save and do not a Scanner and a Builder yet, please add MC_-_FabricatorRecipeFix File to your Ue4SS mods folder
Without it you'll get stuck and never get to build a scanner....and a Habitat builder.
The Items you're searching for are in this location -326837, 427440, -2903
Main features
Alternate some of the recipe to make the game more challenging.
Shout outs
TerryTie for leading the way of Custom fabrication recipe.
No bugs reported yet. If you hit a problem, let the author know.
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