
Manufacturing Tweaks — two sliders: Faster Crafting and Cheaper Recipes, covering everything you build — Fabricator items, devices, vehicles, processors, and base structures (walls/rooms/moonpool/foundations). 1–10× each; 1× = vanilla.
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SN2ManufacturingTweaks
Craft faster and build cheaper in Subnautica 2. A UE4SS Lua mod with two simple sliders — crafting speed and resource cost — that cover the *entire* production pipeline: the Fabricator, processors, vehicles, placed devices, **and** base structure building (walls, rooms, corridors, moonpools, foundations). Configurable in-game via SN2ModSettings.
Every slider is "bigger number = easier" — set anything to `1×` for vanilla.
What it does
Faster Crafting: 1–10× Reduces crafting/fabrication time **and** base-building time-per-cell. 10× ≈ near-instant.
Cheaper Recipes: 1–10× Reduces the materials needed for everything — Fabricator items, devices, vehicles, processor outputs, **and** base structure (per-cell material cost).
Each has its own enable toggle. Recipe ingredients never drop below **1** (never completely free); base-structure costs scale down proportionally.
Covers the whole pipeline
Subnautica 2 actually uses **two** separate systems, and this mod handles both:
- Recipes (`UWECraftingRecipe`) — Fabricator, placed furniture/devices, Vehicle Bay, processors.
- Sculptural base building (`UWESculpturalBaseModuleSettings`) — the walls/rooms/corridors/moonpool you paint with the Habitat Builder, which have their own per-cell material + time cost.
Single-player / host only
Crafting is server-authoritative, so this works in single-player and for the **host** of a co-op session. Joining clients won't see the changes applied on their end.
Requirements
1. **UE4SS for Subnautica 2** — [Nexus](https://www.nexusmods.com/subnautica2/mods/36) / [GitHub](https://github.com/Subnautica2Modding/Subnautica2-UE4SS)
2. **SN2ModSettings** — [Nexus](https://www.nexusmods.com/subnautica2/mods/20) — the in-game slider UI.
Installation
1. Make sure UE4SS is installed (`dwmapi.dll` next to `Subnautica2-Win64-Shipping.exe`, `ue4ss/` folder beside it).
2. Extract this archive so the `SN2ManufacturingTweaks/` folder lands in:
```
<game> Subnautica2 Binaries Win64 ue4ss Mods
```
3. Add this line to `ue4ss Mods mods.txt`:
```
SN2ManufacturingTweaks : 1
```
(loads it before SN2ModSettings so it shows in the settings UI; otherwise just restart once).
4. Launch → **Settings → Mods → Manufacturing Tweaks**.
How it works (technical)
Recipe craft time `UWECraftingRecipe.CraftingTime` (float) ÷ multiplier
Recipe materials `UWECraftingRecipe.Requirements[].NumItems` (int32) ÷ multiplier, floored at 1
Base build time `FUWEBrushTypeSettings.TimePerCell` (float) ÷ multiplier
Base materials `FUWESculpturalBaseCellCost.Cost` (float) ÷ multiplier
Recipes are found with `FindAllOf("UWECraftingRecipe")` (~243 assets). The base-building costs live in a `TMap` of nested structs on the **class-default object** `UWESculpturalBaseModuleSettings`, reached with `StaticFindObject` (since `FindAllOf` skips CDOs) and committed with a struct write-back. Vanilla values are snapshotted once so changing a slider always recomputes from the true baseline and never compounds; a 1 Hz loop catches late-loaded data and reacts to slider changes. Toggling off restores vanilla.
Credits
- **UE4SS** — ported for Subnautica 2 by the [Subnautica2Modding](https://github.com/Subnautica2Modding/Subnautica2-UE4SS) group.
- **SN2ModSettings** by [Just-Chaldea](https://github.com/Just-Chaldea/SN2-ModSettings) — the in-game slider UI.
- ConfigManager pattern adapted from **Capacity & QuickBar Tweaks** by [iTestor](https://www.nexusmods.com/subnautica2/mods/252).
License
MIT — see [LICENSE](./LICENSE).
Changelog
### 1.0.0
- Initial release: Faster Crafting and Cheaper Recipes (1–10× each), covering the Fabricator, processors, vehicles, placed devices, and base-structure building (walls/rooms/corridors/moonpool/foundations). SN2ModSettings sliders with per-aspect toggles.
No bugs reported yet. If you hit a problem, let the author know.
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