
Dive Journal is a lightweight scanner tracker for Subnautica 2. It automatically logs your scans to a local file, ensuring your data persists across sessions. Press U to view your journal in the UE4SS console or Tab to filter your entries. Built for 100% crash-proof stability. Re
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Dive Journal - Automatic Scanner Tracker
Overview
Dive Journal is a lightweight, high-stability utility mod that automatically keeps a running list of every creature you scan in Subnautica 2. Never wonder what you've cataloged during a long exploration run again.
Designed specifically for players who value game stability, this mod tracks your scan history without injecting intrusive UI elements that can lead to crashes or "Fatal Errors."
Features
• Automatic Logging: Every time you finish a scan, the mod captures the target and updates your journal database instantly.[/*]
• Persistent Data: Your scan history is saved to a DiveJournal_data.json file, so your progress remains even after you close the game.[/*]
• Zero-Crash Stability: This mod avoids memory-heavy UI injection, ensuring full compatibility with the WinGDK/Game Pass build of Subnautica 2.[/*]
• Filterable Logs: Switch between categories (Creatures, Flora, Resources, Biomes) on the fly.[/*]
• Non-Intrusive: It doesn't clutter your screen. Your data is just one keypress away.[/*]
Usage
• Record: Just play the game! Scanning creatures automatically adds them to your log.[/*]
• View Journal: Press U
at any time to print your current progress directly to the UE4SS terminal.[/*]
• Filter Categories: Press TAB to cycle through journal categories to find exactly what you’re looking for.[/*]
Requirements
• UE4SS (Required to run Lua mods).[/*]
Installation
• Download the mod archive.[/*]
• Extract the DiveJournal folder.[/*]
• Move the DiveJournal folder into your Subnautica2/Binaries/WinGDK/ue4ss/Mods/ directory.[/*]
• Launch the game—the journal will load automatically.[/*]
Developer Note: This mod was built to prioritize game stability. By leveraging the UE4SS terminal for data display rather than overriding the game's internal HUD, it avoids memory conflicts and ensures a crash-free experience.
No bugs reported yet. If you hit a problem, let the author know.
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