
This mod gives the Resonator the ability to freeze creatures in place. Can be configured to include Leviathans, but this will also deaggro them permanently.
This mod is hosted on Nexus Mods by MrCheetoh. Clicking below will open the official mod page in a new tab.
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Description
Permafrost permanently freezes creatures hit by the Feedback Sonic Resonator until you leave the area. Instead of the resonator's default temporary mesmerize effect, creatures are locked in place — visually frozen mid-animation, physically solid.
The freeze triggers in two ways: as the orb travels through the water (anything it passes close to gets frozen along the flight path), and at the moment of burst (anything within the blast radius freezes instantly).
Frozen creatures remain fully physical — you can swim into them, push them around, and interact with them normally. When you move far enough away that the area unloads, creatures respawn fresh on your return.
A toggle key (default F6) lets you switch the permanent freeze on and off at any time, so the resonator can still be used normally whenever you want. This will not unfreeze the creatures on press, it simply means they won't freeze when you fire the resonator.
Installation instructions
• Install UE4SS for Subnautica 2 located here https://www.nexusmods.com/subnautica2/mods/36 [/*]
• Download and extract Permafrost to the ue4ss Mods folder.[/*]
• Launch the game — the mod activates automatically.[/*]
Requirements
Need the UE4SS mod installed, located here:
https://www.nexusmods.com/subnautica2/mods/36
Compatibility
Not compatible with the KillableCreatures mod
Main features
• Permanent freeze — creatures hit by the Sonic Resonator are frozen indefinitely rather than recovering after a few seconds[/*]
• Orb travel detection — creatures are frozen as the orb flies past them, not just at the point of burst[/*]
• Fully physical — frozen creatures keep their collision, so you can move them, pick them up, and use them as obstacles[/*]
• Zero performance impact — purely event-driven; no background loops or polling during normal gameplay[/*]
• Respawn-friendly — leave the area and creatures unload and respawn normally, so nothing is permanently lost[/*]
• Configurable — edit the config.lua file to adjust the freeze radius, change the toggle key, or add/remove creature types from the freeze list[/*]
• In-game toggle — press F6 at any time to disable permanent freezing so the resonator works as normal[/*]
No bugs reported yet. If you hit a problem, let the author know.
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