
Standalone version of my Biomod Active Camouflage mod.
This mod is hosted on Nexus Mods by Ogato. Clicking below will open the official mod page in a new tab.
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Active Camouflage Standalone
Standalone version of my Biomod Active Camouflage mod.
This mod adds Active Camouflage as a separate UE4SS Lua ability with its own dedicated keybind.
Unlike the original version, it does not replace or rework the vanilla Pathfinder active biomod slot. That means you can keep using the vanilla active biomod/dash behavior normally while also having Active Camouflage available as an extra standalone ability.
Default keybind: B
The camouflage effect uses the same invisibility behavior as the original mod, including duration, cooldown, refresh handling, and activation/deactivation notifications.
Requirements
- UE4SS
Configuration
You can change the keybind by editing:
ActiveCamouflageStandalone/Scripts/main.lua
Near the top of the file, change:
local ACTIVE_KEY_NAME = "B"
to any key name supported by UE4SS, for example:
local ACTIVE_KEY_NAME = "C"
Note: Shift, Ctrl, and Alt are modifier keys in UE4SS, so they may not work as standalone keybinds.
Installation
1. Extract the ActiveCamouflageStandalone folder into:
Subnautica2 Subnautica2 Binaries Win64 ue4ss Mods
2. Restart the game.
The mod includes enabled.txt, so you do not need to manually edit mods.txt.
Uninstallation
Delete the ActiveCamouflageStandalone folder from:
Subnautica2 Subnautica2 Binaries Win64 ue4ss Mods
Notes
I'm new to modding and coding, so this could have some bugs. If you find any issue or have any tip, feel free to leave a comment.
No bugs reported yet. If you hit a problem, let the author know.
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