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Dash Dodge
Turns Dash into a standalone dodge mechanic.
Instead of using the active biomod slot, Dash Dodge lets you dodge with a separate keybind. This means you can keep another active biomod equipped and still use dash as a base movement mechanic.
It works especially well with Biomod Active Camouflage, since you can now use AC without giving up dash.
By default, the dodge is bound to X, has a 3 second cooldown, and gives a short invulnerability window at the start of the dodge.
Requirements
- UE4SS
Installation
1. Extract the DashDodge folder into:
Subnautica2 Subnautica2 Binaries Win64 ue4ss Mods
2. Restart the game.
The mod includes enabled.txt, so you do not need to manually edit mods.txt.
Configuration
Open:
DashDodge Scripts main.lua
You can change the keybind:
local DODGE_KEY_NAME = "X"
Keybind Notes
Not every key may be supported by UE4SS keybinds, especially modifier keys by themselves such as Control, Shift, or Alt.
For supported key names and keybind examples, check the UE4SS RegisterKeyBind documentation:
UE4SS RegisterKeyBind Documentation
Uninstallation
Delete the DashDodge folder from:
Subnautica2 Subnautica2 Binaries Win64 ue4ss Mods
Notes
I'm new to modding and coding, so this could have some bugs. If you find any issue or have any tip, feel free to leave a comment.
No bugs reported yet. If you hit a problem, let the author know.
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